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For other uses, see Ammunition. Ammunition are items in Dark Souls III. Depending on their type, they may be fired with either bows, crossbows or greatbows. Arrows and bolts must first be equipped in the 'Equipment' screen before they can be fir
For other uses, see Weapons (disambiguation). Weapons are a type of equipment in Dark Souls II. * Only available in Dark Souls II: Crown of the Sunken King **Only available in Dark Souls II: Crown of the Old Iron King ***Only available in Dark S
For other uses, see Armor. Armor is a type of equipment in Dark Souls II. Armor sets are divided into three categories based on their total weight: Light Armor Sets (0 - 14.9) Medium Armor Sets (15 - 29.9) Heavy Armor Sets (30+) Each armor set i
Hammers are a type of weapon in Dark Souls. Hammers are an interesting group of weapons in that they mostly deal Strike Damage, along with two that deal Thrust. They share similar attack animations with Axes and Greataxes, and their general usag
For other uses, see Pyromancy (disambiguation). Pyromancy is a type of magic in Dark Souls. All pyromancies, even those not directly related to fire, are cast with a Pyromancy Flame. To obtain one, one can choose the Pyromancer as their starting
For other uses, see Miracle (disambiguation). Miracles are a class of spells in Dark Souls II. Miracles are cast using a sacred chime as a medium (with the exception of Caitha's Chime). All miracle chimes scale with Faith. Some non-chime weapons
For other uses, see Rings. Rings are equipment items that grant either stat bonuses, self-augments to the wielder, as well as covenant bonuses. Up to four rings can be equipped in Dark Souls II, unlike the original Dark Souls, which only allowed
Shields are a type of equipment in Dark Souls III. They serve the primary function of being used defensively, allowing for the blocking of incoming attacks from enemies. Much like any normally wielded weapon, they have special skills that can se
Strength is a stat in Dark Souls. Required to wield the majority of weapons. Larger, heavier weapons require much more of an investment in strength to wield. Strength is also a weapon damage modifier, increasing damage output for weapons that sc
For other uses, see Miracle (disambiguation). Miracles are a class of spells used in Dark Souls III. Miracles are aligned with Faith. To cast a miracle, a player requires a Talisman or Chime. There are also unique weapons that can act as a mediu
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